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Showing posts with label Pc Game. Show all posts
Showing posts with label Pc Game. Show all posts

Friday, 4 May 2012

Battlefield 3 PC Game Full Version Free Download



Note: In-game, the story is told in various bits, this synopsis has been written in chronological order of events. In the year 2014



Download Links Below


Code:
http://rapidgator.net/file/10154025/Pole.Bitwy.3.part02_By_PAPPUNSU.rar.html
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http://rapidgator.net/file/10154041/Pole.Bitwy.3.part16_By_PAPPUNSU.rar.html

PAS:
Code:
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Assassin’s Creed 2 PC Game Full Version Free Download



Minimum System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 1.8 GHz/AMD Athlon X2 64 @ 2.4 GHz
Memory: 1.5 GB / 2 GB Windows Vista and 7
Hard Drive: 8 GB Free
Video Memory: 256 MB (Shader Model 3.0 Required)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard and Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO E6700 @ 2.6 GHz/AMD Athlon 64 X2 6000+
Memory: 2 GB
Hard Drive: 8 GB Free
Video Memory: NVIDIA GeForce 8800 GT/ATI Radeon HD 4700
Sound Card: DirectX Compatible
DirectX: 10
Keyboard and Mouse
DVD Rom Drive

Supported Video Cards :
ATI® RADEON® X1950, HD 2000/3000/4000/5000 series
NVIDIA GeForce® 7/8/9/100/200 series

Download Links Below


Code:
http://www.mediafire.com/download.php?bvgi2gudy66alsb
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Quote:
PASS FOR RAR :
Code:
http://www.mediafire.com/download.php?mx659bc4837bdz5

Deus Ex.Human Revolution PC Game Full Version Free Download


You play Adam Jensen, an ex-SWAT specialist who’s been handpicked to oversee the defensive needs of one of America’s most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes

Badly wounded during the attack, you have no choice but to become mechanically augmented and you soon find yourself chasing down leads all over the world, never knowing who you can trust. At a time when scientific advancements are turning athletes, soldiers and spies into super enhanced beings, someone is working very hard to ensure mankind’s evolution follows a particular path.

You need to discover where that path lies. Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it.

Features:

A divided near-future: discover a time of great technological advancement, but also a time of chaos and conspiracy. Mechanical augmentations of the human body have divided society between those who can afford them, and those who can’t. Opposing forces conspire from the shadow to control the destiny of mankind: a human revolution is coming.
A perfect mix of action and role-play: the game uniquely combines action-packed close-quarter takedowns with intense shooting, offering a vast array of character augmentations and upgrades for the many weapons at your disposal. Unlock new abilities and increase your stealth, social, hacking or combat skills: the game rewards all styles of play and approaches. Determine how you want your character to evolve, based on how you want to play the game.
Choices and consequences: shoot your way through your enemies, sneak up behind them without being traced, hack systems to retrieve crucial information, or use your social skills to extract information from key characters – there are always choices, multiple approaches, multiple paths and multiple tools at your disposal. Choose your playing style and face the consequences of your actions: you decide how the story unfolds.

System Requirements

Minimum:
OS: Windows XP, Windows Vista or Windows 7
Processor: 2 GHz dual core
Memory: 1 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7)
Graphics: NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or better
DirectX®: DirectX 9.0c
Hard Drive: 8.5 GB

Recommended:
OS: Windows 7
Processor: AMD Phenom II X4 or Intel Core 2 Quad or better
Memory: 2 GB
Graphics: AMD Radeon HD 5850
DirectX®: DirectX 9.0c
Hard Drive: 8.5 GB


Download Links Below


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https://rapidshare.com/files/327671883/Deus.Ex.Human.Revolution-SHiTROW.part1.rar
https://rapidshare.com/files/614785542/Deus.Ex.Human.Revolution-SHiTROW.part2.rar
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Code:3
http://rapidgator.net/file/4396229/Deus.Ex.Human.Revolution-SHiTROW.part1.rar.html
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http://rapidgator.net/file/4397177/Deus.Ex.Human.Revolution-SHiTROW.part5.rar.html

Friday, 27 April 2012

Daily game Apr 27 : Bad Eggs Online

Play
Join a team and take out the other bad eggs.












Friday, 20 April 2012

Daily game Apr 20 : Waterfalls 3

Play
Get the color streams into their containers using various forces.











Instructions:
Mouse controlled.

Waterfalls 3 is Powered by Kizi Games

Friday, 13 April 2012

Daily game Apr 13 : Epic Rail

Play
Get the trains to unload at all the stations, without having them crash.











Instructions:
Mouse controlled.

Epic Rail is Powered by Kizi Games

Friday, 30 March 2012

Fifa 98 Road To World Cup 98 PC Game Full Version Free Download




FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is a football video game developed by EA Canada and published by Electronic Arts.

It was the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the USA and Mexico, David Ginola on the French cover, Raúl on the Spanish cover and Andreas Möller on the German cover. FIFA 98 was the last FIFA game released for the Mega Drive in Europe.We're all familiar with the EA formula by now: a stunning opening credits sequence (which in this game reaches no less than music video level); an unbelievable variety of fully licensed international, professional, and club teams; beautifully rendered stadiums complete with roaring, chanting crowds; and John Motson's dry, humorous commentary. But with the official license to World Cup Paris 98 on this year's resume (as EA makes abundantly clear with the numerous references to "the beautiful city of Paris"), I think we've all been expecting a little something special from FIFA 98. Happily, mes cheries, this tour de force does not disappoint.

As beautiful as a walk along the Seine, the first things that hit you in FIFA 98 are the expansive stadiums, ever-changing skies, and perfectly rendered 3D characters. Complete with facial features and hairdos, your players are able to perform more feats of aerial derring-do (or is that Depar-dieu?) than the legendary Cirque du Soleil performers. Bicycle kicks, slide tackles, diving headers... all of these are actually possible in the game, and advanced moves such as jumping over a slide tackle or flipping the ball over your opponents' heads can be mastered with a slight bit of practice.

While EA is famous for its wealth of options, FIFA 98 offers more options than there are types of Brie at the lovely cheese shops along the historic Champs Elysees. There are hundreds of teams, three difficulty levels, and five different play options, including friendly, league, penalty shots, and the road to the World Cup. Most impressive, though, are the actual team management options in the game, allowing you to choose from multiple formations, player positions, and strategies. More amazingly, you can also adjust each individual player's attack bias and aggression level, choose who takes free and corner kicks, and create or purchase new players to add to your club.

All of this is good, but what sticks out in FIFA 98 like a baguette from a shopping bag is the gameplay. Fast, challenging (at least for a while), and as smooth as a neatly rolled Galoise, one game immediately erases all memory of what must now be seen as the transitional FIFA '97. While this fast pace may be at the expense of true realism, it is certainly more entertaining to play; slide tacklers get back to their feet in time to rejoin the action, shots occasionally find the corner of the net, and it is actually possible to win a fifty-fifty ball from a computer opponent. Additionally, the computer AI is much improved, allowing you to play the ball into open space and let your teammate run on to it, creating a fast-break opportunity. This does work against you when you are trying to play the ball back to the goalie (and you end up rolling it into open space in front of the net), but, for the most part, it creates a faster, more exciting style of play than any soccer game ever made.

Smooth, entertaining, and relatively high-scoring, FIFA 98 may eventually prove a little easy for hard-core footballers, but the multiplayer options (and EA's matchmaking site) will let you find one another like long-lost lovers at the Eiffel Tower. They say Paris is the city of love, and you'll most certainly love this game.




 




System Required




Processor= 400MHz

RAM= 128MB

Graphics= 32MB

Wednesday, 21 March 2012

Shadow Dancer PC Game Full Version Free Download


Shadow Dancer PC Game Full Version Free Download





Shadow Dancer is an offshoot of the Shinobi series, giving you an attack dog to stun foes with.

 

The play mechanics of Shadow Dancer are not much different from the arcade version of the original Shinobi. Like its predecessors, the controls of an eight-way joystick and three buttons (attack, jump, and "ninja magic") and almost all of the player's moves from the original Shinobi are present here as well. The biggest change to the play mechanic is the addition of a canine companion that follows the player around. When the dog barks towards an enemy, the player can sic the dog on the enemy by pressing the attack button while crouching, allowing the player an opportunity to attack the enemy while he's being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and he will turn into a harmless pup and will remain in that form until the player gets his next time bomb or finishes the stage. The dog does not appear during boss battles.

The player's weapons consists of an unlimited supply of shurikens which he throws from a distance and a sword which he swings when an enemy is near him. When the player collects a certain time bomb in each stage, it will his replace his regular shurikens into stronger fiery versions, as well as his sword into powerful punches and kicks, for the remainder of the stage or current life. The player can also use from one of three random "Ninja Magic" spells that will clear the entire screen of enemies. Normally, these spells can only be used once per stage, but if the player loses all of his lives and gets a Game Over, he will restart the stage with two spells when he continues. Likewise, he will restart with three spells from the third continue and onward. If the player completes a stage without using shurikens or spells, he will be awarded with bonus points.

Between missions, the player will participate in a bonus stage where he must shoot down (from his character's perspective) an army of ninjas dropping down from a building. If the player successfully completes a bonus round, he will be awarded with an extra life.




 


Processor= 233MHz

RAM= 32MB

Graphics= 16MB

Ben Ten Games 7 in 1 For PC Game Full Version Free Download








Information





Have fun playing some of the best games ever created and remember to check back often because we are always adding new and even better games.

Ben 10 Games 7





Ben 10 - Food Bash

Ben 10 - Blockade Blitz

Ben 10 - Hero Matrix

Ben 10 - Power Splash

Ben 10 - Savage Pursuit

Ben 10 - Critical Impact

Ben 10 - Krakken Attack

Ben 10 - Blockade Blitz

Bounce balls to smash blocks and help Ben break out of Vilgax`s lair.

Ben 10 - Hero Matrix

Create your own alien heroes to print and share with your friends. Scroll down for the game.

Ben 10 - Power Splash

Team up as Ripjaws and Stinkfly for an aquatic rescue mission.

Ben 10 - Savage Pursuit

Help ben 10 to search a mutant-infested jungle for pieces of a mysterious device. Instructions Ben10 must pass platform levels full of monsters and exotic obstacles. Ben10 can convert into 4 different creatures and take advantage of their special powers. Many obstacles can not be passed otherwise. Use the arrow keys to make bem 10 run and jump. Press Space for Ben10 to attack or use special powers. Hold Z and press one of the arrow keys to convert into one of the creatures. Ben 10 can only do it when the meter in the top left corner is full

Ben 10 - Critical Impact

Blast meteors to protect the Earth from an onslaught of dangerous debris.r Scroll down for the game.

Ben 10 - Krakken Attack

Use Ben s alien heroes to blast the Krakken back where it came from. Scroll down for the game.




System Required




Processor= 233MHz
RAM= 32MB
Graphics= 16MB



Cadillacs and Dinosaurs PC Game Full Version Free Download






Information





Cadillacs and Dinosaurs Characters


Jack Tenrec (Part Mechanic, Part Shaman)


Hannah Dundee (Diplomat and Explorer. Jack’s former flame and love interest)


Mustapha Cairo (Engineer and Jack’s Friend)


Mess O’Bradovich


 

Cadillacs and Dinosaurs Stage bosses


Vice Terhune (Vice T.) – the boss of City In The Sea (Level 1)


The Butcher – the boss of Swamp Forest (Level 2)


Hogg – the boss of Hell Road (Level 3)


Slice – the boss of Jack’s Garage (Level 4)


Morgan / Morgue – the boss of Village Of Flame (Level 5)


Tyrog – the boss of Jungle and Mine (Level 6)


Slisaurs – the bosses of The Vault (Level 7), they are “reptilian clones” of Slice (Level 4 Boss)


Dr. Simon Fessenden – the boss of Deep Deep Down (Level 8)






 




System Requirement




 Processor= 233MHz

RAM= 64MB

Graphics= 16MB




 


Sonic Riders Pc Game Full Version Free





INFORMATION

The Sonic series takes to the track in the combat racing game, Sonic Riders can occasionally be quite entertaining, but too many of those entertaining moments are overridden by bouts of frustration and weak mechanics.






Like most popular platformer franchises, the Sonic series has dabbled in the racing genre in the past with games like Sonic R for the Saturn. Despite the fact that Sonic's already-speedy nature might seem like a perfect fit for a racing game of some sort, the results of these attempts have been disappointing thus far. Sonic Riders is the latest attempt to get Sonic back on the race track, though this one eschews the typical kart- and foot-racing brands of racing usually found in a racer starring popular platformer heroes. Instead, Riders gives Sonic and pals their very own Back to the Future II-style hoverboards, which they can use to dart and dash around wacky tracks of varying levels of difficulty. Unfortunately, Sonic Riders isn't much better than any of Sega's previous attempts to make Sonic a racing hero, simply because it can't quite keep its diverse and chaotic racing mechanics together in one cohesive package. There are times when you'll find yourself enjoying how blazingly fast the game can go and other times when you'll be frustrated beyond belief by the very same thing. And that's all within a single race.


The premise behind Sonic Riders is going to be utterly impenetrable to anyone but the most ardent Sonic fans. Along with his pals Knuckles and Tails, Sonic is, once again, on the hunt for chaos emeralds. Suddenly, the team witnesses the theft of an emerald by some very edgy, cute-looking thieves riding hoverboards (or, "extreme gear," as they're known in the game). Not long after that, Dr. Eggman shows up and starts rambling about wanting to hold an extreme-gear racing tournament for some reason or another. It turns out that the thieves are part of a crew of legendary thieves known as the Babylon Rogues, and there's a whole thing about trying to rediscover the long-hidden island of Babylon, which harbors some kind of treasure...or something like that. It's a completely incoherent storyline, not to mention one that rehashes a lot of stuff that has been done 20 times better in just about every other Sonic game every made. Evil plots are hatched, Sonic and Knuckles get into it with the bad guys, Tails says a few overly precocious things, and so on and so forth. Then again, this is a racing game, so the plot is really incidental to the whole package. Still, this game probably would have been much better off going the minimalist story route, like the Mario Kart games.


The racing in Sonic Riders is kind of an odd mishmash of F-Zero GX-style futuristic racing and something like SSX. When you get going during a race, the pace can be extremely quick--as it should be in a racing game starring Sonic--but pure speed isn't enough to win. There are a number of secondary mechanics and meters you'll have to concern yourself with to succeed regularly. First and foremost, you'll find yourself monitoring your air meter, which depletes every time you hit the boost button. Incidentally, that's going to be a lot of the time. To keep up, you're going to find yourself hitting that boost an awful lot, especially in the early goings, when you're still trying to figure out the layouts of the tracks and all the shortcuts. That's bad, because once you're out of air, your character jumps off his or her board and starts running until you can find a pit to stop in for a moment to recharge. Running into objects on the track also kills your air. While that makes some measure of sense, the whole pit-stop aspect of the game sucks a lot of the fun out of the racing. The whole point of the game is that you're going along at increasingly blinding speeds, trying to ride as much momentum as possible; it doesn't make much sense that you suddenly have to stop and recharge because you accidentally hit a wall after boosting a bunch. Not to mention that the pits themselves aren't even all that out of the way on the tracks, so you may find yourself running into them accidentally every now and then.


Fortunately, some of the other concepts in the gameplay pan out a bit better. One of the cooler things Sonic Riders has to offer is the turbulence-riding mechanic. Essentially, as other racers zoom along the tracks, they give off streams of turbulence that you can ride into and get a big speed boost out of. Turbulence sort of takes the game out of your hands, though, because you could easily ride it out without ever touching a button. But if you did that, you'd miss out on the opportunity to pull off some tricks. Yes, there's a rudimentary trick system in Sonic Riders. Whether you're riding turbulence or taking big jumps, all you need to do is spin the left analog stick (or, if you're unlucky enough not to have a dual analog gamepad to go along with the PC version of the game, hold down one of the directional arrow keys) and you'll pull off a few neat flips and spins. It's nothing deep, but pulling off tricks is a necessary enjoyment, because doing them and landing correctly afterward nets you sizable air boosts. There are also some unique shortcuts that various characters can take depending on what class they fall under. Power racers, for instance, can simply bowl through certain obstacles on the track without losing a bit of speed, whereas speed racers can grind various rails scattered throughout a course. As nice an idea as the class system is, it doesn't make much difference to the gameplay. You can pick just about any racer in the game and play pretty much the same way without much consequence.


That's mainly because the track designs lend themselves to the same level of frustration, no matter which character you're playing as. While all the tracks are built with the sorts of launch ramps, loop-de-loops, and other craziness you'd expect, they're not nearly as much fun to race around as you might hope. For one thing, the game relies a little too heavily on taking corners perfectly. These tracks are littered with the sorts of blind jumps and turns that cause you to go flying off the course and have to reset yourself, and you'll often lose the race as a result. You can't always correct this by practicing, either. Sometimes you'll be taking a corner perfectly, only to run into a wall of turbulence that you can't bust into to ride because you're not traveling fast enough, which in turn bumps you off the edge of the course. The tracks can be pleasing to look at, and there are more than enough shortcuts, jumps, and other fun things to race around, but the tracks are simply too short, too loose, and too frustrating to keep up with what the fast-paced racing requires.


The controls also leave something to be desired. It makes sense that trying to control an ultrafast hoverboard would be a little loose, but the controls are unwieldy in a lot of spots. When you're in a position to grind a rail, you have to press the jump button to get up, and then press it again to grind, which seems unnecessary. When you want to round a tight corner, you need to hold down one of the trigger buttons to sort of slow down and lean into the turn. What the game fails to mention is that if you hold down the button for a half-second too long, you'll overshoot the turn and go crashing into the opposing wall. It's irritating, to say the least. Additionally, if you're playing this game on the PC, get a dual analog gamepad or don't even bother playing it. Trying to control this game with arrow keys instead of analog sticks is like trying to steer a car with your teeth--not ideal, and rather harrowing at that.


If nothing else, Sonic Riders fares better as a multiplayer game than as a single-player one. The artificially intelligent racers tend to run very predictable races, so getting into the multiplayer arena does away with that problem, though the fact that the PC version supports only two total players negates some of that appeal. There are also quite a few modes to choose from apart from normal races and the story mode. There's a mission mode, in which you're tasked to perform specific tricks to beat the Babylon Rogues team; a survival mode that includes both standard battle and race variants; and a tag mode, in which two teams of two racers, each of which share a single air tank, race through a selected track. None of these modes are any better than the standard races, but at least there is a good bit of variety available. On top of all that, the game lets you acquire a lot of unlockables, including new extreme gear, as well as plenty of hidden characters, some of which are certain to get longtime Sega fans giddy with glee.


Sonic Riders isn't a bad-looking game by any means. Save for a few sporadic bursts of frame rate slowdown, the game moves at an excellent clip, providing exactly the sort of speed you'd expect. The levels and characters are bright and colorful, though when you slow down, some of the track areas look kind of drab and muddy. A copious number of CG cutscenes are interspersed throughout the story mode, and while the scenes themselves are reasonably clean looking, they're not anything special, either. The PC version of the game looks about on par with the Xbox version released earlier in the year. The game runs at a maximum resolution of only 1024x768, and even with all the various antialiasing and texture settings cranked up, it looks like a slightly muddy console port. Less impressive is the game's audio. The voice acting is about as hammy as in any other Sonic game, but the incessant chatter of the female race announcer tends to grate as you're speeding along. The music and sound effects are mostly generic, and nothing about them stands out.


Sonic Riders is arguably the best Sonic-themed racer out there, but it does little to distinguish itself amid an already overcrowded platformer-turned-racer market. The use of the extreme gear in lieu of the usual cartoon racer vehicles is a nice twist, and there is a bounty of content for you to get through, but the racing itself isn't strong enough to keep the game afloat for long. Ultimately, Riders is a racer that provides some decent fan service to the Sega loyal, but not much else. And if you are one of those devout Sega loyalists, track down Sonic Riders on just about any other platform than the PC, because this is hardly the ideal way to play the game.






System Required 




 

Processor= 1.GHz




RAM= 256MB

Graphics= 64MB




 



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